article

Phone a friend

"A friend who spoke their language"

Stephan Reese

Long before Google, before online walkthroughs, before you could ask a screen anything at 2am, there was a phone number.

If you were stuck on a level in the late 80s or 90s, marooned somewhere in Hyrule with no idea where the next sword was hidden, you could pick up the landline and call the Nintendo Power Line. A real person would answer. Not an automated menu or recording, a human being, sitting at a desk stacked with hand-annotated maps and dog-eared notes, a console within arm’s reach so they could test things live.

For the better part of two decades, over a hundred of these ‘game counsellors’ did nothing but this, all day: help stuck players find their way through their favourite games.

A clip of the old footage has been doing the rounds lately, and it’s easy to see why. There’s something almost unimaginable about it now, these nostalgic landline scenes. You had a question, and the way you got it answered was to talk to another person who happened to know.

Perhaps the coolest thing about the whole set-up is that these game counsellors were trained against just handing over the answer on the spot. Instead, they’d nudge you toward it, a hint, a “have you tried…” or “what can you see now?” until you got there yourself.

For a lot of kids calling, the voice at the end of the line belonged to the first adult who ever took the thing they loved seriously. Someone who spoke their language, who loved the same game, who didn’t talk down to them about it. You might’ve called for a way out of a dungeon, but you hung up having been understood, and made a small joyful connection out of a moment of confusion or frustration.

Eventually the green binders were replaced by a computer system, quicker to search and keep up to date. Then the technology kept improving, until one day the counsellors weren’t needed at all. Every walkthrough was free online by then, so who would pay to phone a stranger? The line went quiet in 2005.

Somehow, decades later, people still talk about the Nintendo hotline with real fondness. Not many call centres get remembered by anyone, let alone missed. What people are nostalgic for, of course, isn’t the gaming information, it’s the person with a shared passion and knack for problem-solving.

None of this is about wishing our way back to 1994, or the hotline itself. The technology that eventually replaced the Power Line is the same technology that now lets us work alongside people on the other side of the country, or catch a loved one on FaceTime from halfway round the world.

But it’s also helpful to notice what slips away in the trade-off. Somewhere in our rush to optimise, to shave away any friction or inconvenience, we’ve started skipping the simple moments that used to connect us. We’ve begun finding shortcuts for the times we had to wait, wonder or ask.

Think about your most treasured memories. Odds are, a fair few of them share a similar thread: someone teaching you how to do something, or talking you through how it works. The two of you figuring it out together, whether in person or over the phone. It’s a theme that comes up time and again with many Mojo clients as they explore their early play memories for clues about their life story.

These memories are almost always simple, sometimes even mundane, and yet it’s the connection and sense of belonging that makes them beautiful and complex.

The first time you poached an egg with Mum on the other end of the line. The afternoon your cousin showed you how to do a one-armed cartwheel. Pros-and-cons lists and long debates with a mate to work through a tricky decision. They’re moments that unfold far slower than any Google search, with clunky detours along the way.

The friction is an interesting, vulnerable, often inconvenient part of being human, and it’s becoming easier and easier to skip. When our weeks feel like they hurtle forward like a runaway train, maybe there’s value in taking the scenic route from time to time.

The Nintendo Power Line is long gone now, of course. But if life’s the game we’re all trying to work our way through, maybe the counsellors never disappeared.

They just don’t work for Nintendo anymore.

The next time you’re stuck on something, and your hand reaches for the nearest screen out of habit, why not see if there’s a person you could ask instead? Someone who’d know, or who might even be glad you asked, because being of service to someone else is one of life’s most underrated joys.

It’ll take longer, but that’s kind of the point.